Archive

2016

PreEC

2015

PreEC

EC

Finals

2014

PreEC

EC

Finals

archived website

2013

PreEC

Electronic Contest

Finals

Tasks in the finals included the control of a real laser cnc machine, a real-time 3d bicycle simulator game, a multi-player lemmings game and various other problems

archived website

2012

PreEC

EC

Finals

Tasks in the finals included a real-time multi-player air hockey game, a two player strategy game, decoding and processing a 24 hour tv stream and various other algorithmic problems

archived website

2011

PreEC:

EC:

Finals:

Tasks in the finals included a multi-player strategy game (fungus), tron like game on real plotter, multi-player tetris, a star based positioning system, programming a 4bit punchcard system and various other algorithmic problems.

archived website

2010

PreEC:

EC:

Finals

:

Tasks in the finals included multi-player 3D real-time helicopter control, a polar tanks game and several algorithmic problems.

2009

EC:

Finals:

The main task was multi-player strategy game AI development, but there were several independent algorithmic problems, as well as tasks featuring an automated Guitar Hero platform and a LEGO Mindstorms Robot set.

2008

EC:

Finals:

The main task was traffic control, surveillance, car driving in a metropolis as well as solving criminal cases in the city.

2007

EC:

Finals:

This year the teams had to build and control a spaceship. Then fight with aliens and finally with each other.

2006

EC:

Finals:

The problemset included a multi-player strategy game, the design of a voice- and image-based file transfer protocol, a toy car tournament, stock trading and many more.

2005

EC:

The finals consisted of several cellphone related tasks: recognizing ring tones, decoding barcodes using the camera of the phone and many more.

2004

EC:

The teams had to write a program that can navigate and drive an SUV across virtual terrain. Other tasks included controlling an oil-company and driving an assembly line robot.

2003

EC:

Finals:

The teams had to develop an integrated circuit chip designer program from low-level details of the simulation to high-level description based circuit design.

2002

The teams had to program a LEGO Mindstorm 2 robot to move autonomously, and perform tasks in a labyrinth.

2000

For the first contest a football team AI had to be developed over UDP/IP network.